Recently I created my first browser game using Unity’s new WebGL publishing tool. It’s a retro style maze game titled You Can’t Escape It. I made it with and for my pal Ryne Estwing and his band On An On. There’s still a good deal of performance pitfalls with the process, but hot damn if it isn’t cool and full of potential. A great deal of Unity assets work quite well with the WebGL compiler, including camera filters and image effects. I was going for an old tube TV effect and the chromatic aberration filter combined with some vignetting did just the trick. The game was made in a 3D environment; however, i’m using an orthographic top down camera perspective to make it look and feel 2D. The biggest downsides are file size and mobile support, but i’m sure these will get better with time.
Check out the time lapse video above featuring one of the procedural levels, and play the full game here (desktop browser required):
Comment here or hit me up on twitter if you want to discuss the whole Unity WebGL thing more. Excited to see what others start to make with it.
Revisited my HTML5 Angry Birds clone for the August #CodePenChicago meetup. Updated some of the physics, refactored a bunch of code, added a scoring system, and created all new artwork including a vector version of Bossman and a bunch of sprites based on our office. Huzzah!
Some concept art I did over the winter of my old man swinging a pair of machetes around. Hoping to turn this into a zombie slasher game at some point.